Homecoming September 13 - September 22

Department of Media Arts and Technology Undergraduate Requirements

 

Miriam Langer, Department Chair, Interim
Trolley Building, Room 136
505-454-3588
E-mail: melanger@nmhu.edu

 

Description
Mission of the Department of Media Arts and Technology
Resources and Facilities
Media Arts (BFA)
Media Arts (BA)
Media Arts Minor
Software Systems Design (BSSD)
Software Systems Design Minor
Interactive Cultural Technology Certificate
Interdisciplinary Bachelor of Fine Arts
Film & Digital Media Arts (FDMA), Courses in
Media Arts (MART), Courses in
Bachelor of Software Systems Design (BSSD), Courses In
Description

The Department of Media Arts and Technology includes instructional programs in media arts and software systems design.

Mission of the Department of Media Arts and Technology

The general mission of the Department of Media Arts and Technology is to educate students in the technical skills, theoretical underpinnings, and the sociocultural context for the disciplines represented by the academic programs. The department seeks to inspire students to work creatively and collaboratively towards the goal of contributing to our own communities. Collaboration, experimentation, and a willingness to push the boundaries of where art and technology intersect are the hallmarks of the department.

In its collaborative enterprises, the department provides opportunities for students to work closely with faculty and staff in its academic courses. Community organizations and cultural institutions join the department for many projects and activities. The department aims to incorporate elements from Northern New Mexico’s history of arts and innovation and the rich heritage of Hispanic and Native American cultures that are distinctive to the state of New Mexico. Ultimately, the department aims to prepare its students for an active professional life in each discipline through the knowledge, creativity, teaching skills, and dedication of its faculty and staff, showing excellence in teaching, experimentation, scholarship, and professional applications.

Resources and Facilities

New Mexico Highlands University provides the Media Arts Building with state-of-the-art computer systems; a green screen special effects studio; professional video and photography equipment and labs, a physical computing labs; and five computer lab dedicated to video graphics, effects and animation, and high-end design and printing.

The New Mexico Museum of Natural History and Science provides classroom and lab space in Albuquerque for the exclusive use of the Media Arts and Technology Department.

Media Arts (BFA)

Tier 1: Media Arts Foundation: 16 credit hours

FDMA 1021 Visual Concepts (4)

FDMA 2020 Color Theory and Ideational Concepts (4)

FDMA 2033 Imaging History and Production (4)

MART 350 Media Arts Seminar (4)

Tier 2: Major: 16 credit hours

FDMA 2021 Videography (4)

FDMA 1545 Digital Photography (4)

MART 3180 Principles of Multimedia (4)

MART 3730 Typography (4)

  • Total Requirements: 32 hours

Students will complete one of the following areas of emphasis:

Tier 3: Visual Communication Emphasis: 36credit hours

MART 3110 Graphics and Meaning (4)

MART 3170 Publication Design (4)

MART 4120 History of Design (4)

MART 4610 Advanced Design Practices (4)

MART 4650 Advanced Media Projects (4)

Electives:

16 credit hours chosen with adviser.

  • BFA Core: 32 credit hours
  • Emphasis: 36credit hours
  • Major Total: 68 credit hours

Tier 3: Multimedia and Interactivity Emphasis: 36 credit hours

MART 3270 Web Production Workshop (4)

MART 4560 Physical Computing (4)

MART 4570 Surround and Installation Workshop (4)

MART 4720 Distributed Network Production (4)

MART 4650 Advanced Media Projects (4)

Electives:

16 credit hours chosen with adviser

  • BFA Core: 32 credit hours
  • Emphasis: 36 credit hours
  • Major Total: 68 credit hours

Tier 3: Video and Audio Emphasis: 36credit hours

MART 3220 HD Cinema Workshop (4)

MART 4130 Non-Linear Digital Video Editing (4)

MART 4460 Screenwriting (4)

MART 4570 Surround and Installation Workshop (4)

MART 4650 Advanced Media Projects (4)

Electives:

16 credit hours chosen with adviser

  • BFA Core: 32 credit hours
  • Emphasis: 36 credit hours
  • Major Total: 68 credit hours

Tier 3: Photographic Imaging Emphasis: 36 credit hours

*Concentration not currently offered*

MART 4470 Studio Photography III (4)

MART 4490 Contemporary Photography IV (4)

MART 4570 Surround and Installation Workshop (4)

MART 4600 Alternative Photography (4)

MART 4650 Advanced Media Projects (4)

Electives:

16 credit hours chosen with adviser.

  • BFA Core: 32 credit hours
  • Emphasis: 36 credit hours
  • Major Total: 68 credit hours
  • Major Total: 68 credit hours, depending upon emphasis
  • Core Requirements: 21 credit hours
  • Flex Requirements: 10 credit hours
  • Extended Requirements: 8 credit hours
  • Proficiency Requirements: 11-17 credit hours
  • General Electives to 120 (if needed): 1-2 credit hours
  • Total for degree: 120 credit hours*

*No minor is required. The number of proficiency credit requirements will vary based on student placement scores. The University requires a minimum of 45 upper-division units for the degree.

Media Arts (BA)

Core requirements: 32 credit hours

Tier 1: Media Arts Prerequisites: 16 credit hours

FDMA 1021 Visual Concepts (4)

FDMA 2020 Color Theory and Ideational Concepts (4)

FDMA 2033 Imaging History and Production (4)

MART 3500 Media Arts Seminar (4)

Tier 2: Major: 16 credit hours

FDMA 2021 Videography (4)

FDMA 1545 Introduction to Photography & Digital Imaging (4)

MART 3180 Principles of Multimedia (4)

MART 3730 Typography (4)

Electives: 4 credit hours

Students will complete four upper-division elective credit hours in media arts in consultation with an adviser.

  • Major Total: 35-36 credit hours
  • Minor: 18 credit hours minimum
  • Core Requirements: 21 credit hours
  • Flex Requirements: 10 credit hours
  • Extended Requirements: 8 credit hours
  • Proficiency Requirements: 11-17 credit hours
  • General Electives to 120 (if needed): 10-17 credit hours
  • Total for degree: 120 credit hours*

*A minor is required. The number of electives to reach the degree total of 120 credit hours will vary by the number credit hours required by the major and minor. The number of proficiency credit requirements will vary based on student placement scores. The University requires a minimum of 45 upper-division units for the degree.

Media Arts Minor

Tier 1: Media Arts Foundation: 16 credit hours

FDMA 1021 Visual Concepts (4)

FDMA 2020 Color Theory and Ideational Concepts (4)

FDMA 2033 Imaging History and Production (4)

MART 3500 Media Arts Seminar (4)

Tier 2: Minor: 8 credit hours

Choose two courses:

MART 221 Videography (4)

FDMA 1545 Introduction to Photography & Digital Imaging (4

MART 3180 Principles of Multimedia (4)

MART 3730 Typography (4)

  • Minor Total: 24 credit hour

Software Systems Design (BSSD)

Required courses (38-40 hours)

Tier 1: Required courses: 20 credit hours

CS 1440 Intro to Computer Science (3)

CS 1450 Intro to Object-Oriented Prog (3)

FDMA 2033 Imaging History and Production (4)

MART 3180 Principles of Multimedia (4)

BSSD 3400 Programming and Logic (3)

OR

CS 3140 The C++ Prog Language (3)

BSSD 3520 Javascript (3)

Tier 2: Required courses: 9 credit hours

BSSD 3310 Web Applications (3)

BSSD 3410 Applied Algorithms and Architecture (3)

BSSD 4200 Mobile Applications (3)

Additional required courses: 9-11 credit hours

BSSD 3340 Practicum (4)

BSSD 4340 Practicum (4)

MART 4980 Professional Internship (1-6)

Tier 3: Electives: 21 credit hours

Choose seven courses from the following list:

BSSD 3650 Patterns and Pattern Languages (3)

BSSD 3700 Interfaces (3)

BSSD 3820 Agile Project Management (3)

BSSD 4150 Game Development (3)

BSSD 4250 Advanced Mobile Apps (3)

BSSD 4300 Advanced Web Apps (3)

BSSD 4470 Ambient Computing (3)

MART 3110 Graphics and Meaning (4)

MART 3130 Design for the Web (4)

MART 3630 Video Animation (4

MART 4150 Design Projects for the Community (4)

MART 4560 Physical Computing (4)

CS 3800 Computer Modeling and Simulation (3)

CS 4730 Artificial Neural Networks (3)

CS 4740 Machine Learning Algorithms (3)

Major Total: 59 – 61 credit hours

  • Minor: 18 credit hours minimum
  • Core Requirements: 21 credit hours
  • Flex Requirements: 10 credit hours
  • Extended Requirements: 8 credit hours
  • Proficiency Requirements: 11-17 credit hours
  • Total for degree: 127-135 credit hours*

*A minor is required. The number of electives to reach the degree total of 120 credit hours will vary by the number credit hours required by the major and minor. The number of proficiency credit requirements will vary based on student placement scores. The University requires a minimum of 45 upper-division units for the degree.

Software Systems Design Minor

Required courses (29 hours)

Tier1: Required courses: 20 credit hours

FDMA 2033 Imaging History and Production (4)

MART 3180 Principles of Multimedia (4)

CS 1440 Intro to Computer Science (3)

CS 1450 Intro to Object-Oriented Prog (3)

BSSD 3400 Programming and Logic (3)

OR

CS 3140 The C++ Prog Language (3)

BSSD 3520 Javascript (3)

Tier2: Required courses: 9 credit hours

BSSD 3310 Web Applications (3)

BSSD 3410 Applied Algorithms and Architecture (3)

BSSD 4200 Mobile Applications (3)

BSSD Minor Total: 29 credit hours

Interactive Cultural Technology Certificate

The objectives of the Program in Interactive Cultural Technology (PICT) are to learn industry-standard practices and principles while working in a hands-on, collaborative environment with museum staff and in a museum setting. The students conceive, produce, and fabricate materials for an exhibition space. The outcomes assessment would not be unlike another production-based course. Attendance, professionalism, comprehension, verbal skills, proficiency of necessary software, and critical thinking all come into play. Recent PICT projects include “Emergence: A New View of Life’s Origins” at the New Mexico Museum of Natural History and Science and “The Science of Cities” at the Santa Fe Children’s Museum. (See requirements)

Interactive Cultural Technology Certificate (PICT)

Required courses: 12 credit hours

MART 3260 Multimedia Project Management (4)

MART 4950 Exhibition Design (4)

MART 4980 Professional Internship (4)

Electives: 6 credit hours

Students will complete six elective, upper-division credit hours in media arts at the 3000 – 4000 level.

  • Certificate total: 18 credit hours

Interdisciplinary Bachelor of Fine Arts

The fine arts and media arts BFA is designed to address a creative trend in art that combines electronic media with traditional media. This degree applies to those wishing to use multimedia for the sake of expression. The program creates a bridge between traditional and electronic media beyond the need for documentation and exhibition. For program details, see Department of Visual and Performing Arts section of this catalog.

Film & Digital Media Arts (FDMA), Courses in

FDMA 1021. Visual Concepts (4); Fa, Sp

An introductory course in visual literacy for both two-and three-dimensional visual arts, including the concepts of unity, emphasis, balance, scale, rhythm, line, texture, space, motion, and color. Design thinking principles will be integrated within an interactive, ideational drawing approach. Students will become acquainted with these fundamental visual concepts through the use of both manual and digital tools. Previous NMHU MART 121.

FDMA 1110. History of Motion Pictures (3); 2, 2 Fa, Sp

This course surveys the history of cinema – investigating the process by which the original “cinema of attractions” evolved into a globally dominant form of visual storytelling. We will explore the development of cinema both as an ART form and as an industry, and consider the technological, economic, cultural factors, and key international movements that shape it. Previous NMHU MART 261.

FDMA 1545. Introduction to Photography & Digital Imaging (4); Fa

This course is a study of the principles and techniques of photography using digital equipment, and discusses how digital cameras, imaging editing, and technology have changed the world of photography. Students will learn about studies in resolution, lighting, software, editing, printing, and web applications. They will gain fundamental knowledge in the rapidly expanding technology of photography and imaging, and be able to incorporate the knowledge into all areas of digital graphics.

FDMA 1350-4350. Selected Topics in Media Arts (1-4 VC); Var

Course in a topic or topics in media arts. May be repeated with a change of content. Prerequisite: Permission of instructor. Previous NMHU MART 135-435.

FDMA 2020. Color Theory and Ideational Concepts (4); Sp

In the fields of Media Arts, the art of ideational concepting using, arranging and designing with color to communicate important worded and visual messages is one of the many important skills expected of an entry level visual communicator. The foundation of this class is the historical and cultural contexts for the evolution of color theory in print, film and digital media. As future communication designers/graphic designers, videographers, typographers, filmmakers etc., you will be expected to be adept in the nuanced art of choosing, organizing and arranging appropriate and meaningful colors within all aspects of these related fields of visual communication. Previous NMHU MART 220.

FDMA 2021. Videography (4); 2, 2 Fa

The study of the basic production theories of video production with special emphasis in the areas of camera operation, shot composition, shot sequencing, and lighting. Previous NMHU MART 221.

FDMA 2033. Imaging History and Production (4); Fa, Sp

This course introduces students to computer graphics technology as it applies to art and design. Students will study the history and theory of the reproduced image while gaining practical experience with raster- and vector-based technologies. Students will further develop their critical thinking skills by engaging in critique of their own work and the work of their peers. Previous NMHU MART 233. Prerequisite: MART 121 of Permission of Instructor. Previous NMHU MART 243.

MART 2900-4900. Independent Study (1-4 VC); Fa, Sp, Su

Individual, directed study arranged with an instructor. Prerequisite: Permission of instructor. Previous NMHU MART 290-490.

MART 2980-4980. Internship (1-6 VC); Fa, Sp, Su

A student will work under the joint supervision of a work supervisor and a faculty member at an on-or off-campus site. Prerequisite: Permission of instructor. Previous NMHU MART 298-498.

Media Arts (MART), Courses in

MART 3050. Digital Painting (4); Fa

A course designed for students interested in learning how to create digital artworks using industry standard software and hardware. Students will use a digital painting application to recreate the analog tools found in an artist’s studio (painting, ink drawing, pastels, and other techniques). Previous NMHU MART 305.

MART 3110. Graphics and Meaning (4); Fa

The purpose of this class is to introduce you to the Creative Processes, Conceptual Methods and stages of Iterative Thinking in the development of successful ideas and solutions that present appropriate visual messages for corporations, profitable or non-profitable organizations, institutions, teams, or individuals who want to sell a service, product, idea or way of life. In addition, emphasis will be placed upon understanding visual meaning and the power of ideas and words in relationship to visual message and communications. Prerequisites: FDMA 1021, FDMA 2020, and FDMA 2033, or permission of instructor. Previous NMHU MART 311.

MART 3130. Design for the Web (4); Sp

This course is designed to introduce digitally savvy students to website structure, design, function, and terminology. Students will practice current industry standard development code, including HTML5, CSS3, Javascript and basic php. Prerequisites: FDMA 2033. Previous NMHU MART 313.

MART 3170. Publication Design (4); Sp

This course comprehensively explores the process of designing for print and digital multipage publications such as book design, magazine design, newspaper design and digital publication. Significant emphasis will be placed upon the use of grids, complex and simple layouts, pagination, multi-page spreads, typography, visual and informational hierarchy with primary focus upon page layout software. Prerequisites: FDMA 1021, FDMA 2020, FDMA 2033, and MART 3730, or permission of instructor. Previous NMHU MART 317.

MART 3180. Principles of Multimedia (4); Fa

The purpose of this class is to introduce students to the concepts and applications of a multimedia programming environment, address user interaction design, and current industry applications. Prerequisites: FDMA 2033 or co-enrollment. Previous NMHU MART 318.

MART 3220. HD Cinema Workshop (4); Sp

This is an advanced video production course focusing on documentary and narrative video production. Students will learn advanced camera movement, colorization, over-cranking and other techniques used to communicate an idea. Prerequisite: FDMA 2021 or Permission of instructor. Previous NMHU MART 322.

MART 3260. Multimedia Project Management (4); Alt, Sp, Odd

In this course students learn to be part of a creative team that learns to professionally interact with clients while managing exhibition content, information flow, budgets, and productions schedules. Students work to master the art of problem solving and troubleshooting in a semester long project that is part of the Program in Interactive Cultural Technology. May be repeated for credit. Prerequisites: Co-enrolled in MART 4950 and permission instructor. Previous NMHU MART 326.

MART 3270. Web Production Workshop (4); Fa

This is a course in front-end, presentational web production. We will focus on markup language, CSS, some JavaScript, image optimization and layout. We will discuss production for different platforms and browsers, address issues about mobile and small screen presentation, CMS systems, and considerations of accessibility and user experience. This class is a combination of the technical skills of front end production, with the conceptual discussion of experience design and usability. Prerequisite: MART 233. Previous NMHU MART 327.

MART 3280. Principles of Game Design (4); Var

This course provides the basic theories and implementation of game design. Students will study structure, strategy and will work on developing their own games, digital or analog. Previous NMHU MART 328.

MART 3340-4340. Practicum (1-4 VC); Fa, Sp, Su

A course to help students become leaders on multimedia projects. Previous NMHU MART 334-434.

MART 3500. Media Arts Seminar (4); Fa

An investigation of the core concepts and topics of media arts, specific to graphic design, photography, multimedia, and videography, through critical readings, written papers, guest lecturers. The course will culminate in collaborative community-based projects. Prerequisite: MART 1221, MART 220 per Permission of Instructor. Previous NMHU MART 350.

MART 3620. Video Effects (4); Var

The study of digital video post-production techniques including green screen techniques, video compositing, animation and scripting. Prerequisite: MART 221. Previous NMHU MART 362.

MART 3630. Video Animation (4); Var

The study of animation for video including stop motion, rotoscoping, and coded methods of animating for video or the web. Both 2D and 3D will be discussed. Prerequisites: FDMA 2021 Videography or permission of instructor. Previous NMHU MART 363.

MART 3660. Audio for Media Arts (4); Var

This course serves as an introduction to digital audio. Students will learn how to use solid-state recorders, microphones, and industry standard digital audio software. Working both alone and in groups, students will apply their audio skills to the realm of narrative storytelling and video production. Feedback will be provided in the form of individual and peer critiques. Prerequisite: FDMA 2021 or Permission of Instructor. Previous NMHU MART 366.

MART 3670. Character Animation (4); Var

This course focuses on character animation. Students will develop their skills in 2D and clay animation by learning the concepts of storyboarding, character movement, walk cycles, facial expression, audio syncing, and camera angles. Prerequisites: FDMA 2033, and FDMA 1545, or permission of instructor. Previous NMHU MART 367.

MART 3730. Typography (4); Fa

In all fields of Visual Communication, the art of using, arranging, and designing with typography to communicate important worded and visual messages are of most important skills expected of an entry level professional. Upon entering most levels of the profession each of you will be expected to be very skilled in the nuanced art of choosing, organizing and arranging typographical elements in printed materials, video, film, internet, web and animation. Additionally, you will be expected to understand and apply issues related to type history, type selection, type families, type classification, type architecture, type rendering and type mechanics; serif, sans serif, kerning, leading, spacing, readability, legibility, alignment, hierarchy and type color. Prerequisites: FDMA 1021, and FDMA 2033. Previous NMHU MART 373.

MART 4120. History of Design (4); Alt, Fa, Odd

The history of design for BFA students seeking a professional career in any of the Media Arts; communication Design, Photography, Film, Systems Design, Art Direction, Creative Direction, Illustration or any other of the professional areas within Media Arts is critical to the understanding of the aesthetic, cultural, economic, political, religious, propaganda/ideological, marketing, technological and visual communication influences on art and design practices. The history of design represents the process of developing strong ideas that deliver important visual messages. Additionally, the Zeitgeist of the times that dramatically influenced all levels of visual communication; typography, color, layout, image development (illustration and photography) will be addressed. The history of design will encompass ancient influences starting with pictograms and petroglyphs but the major historical issues influencing contemporary design is the 150-year period of time from the mid nineteenth century after the civil war to the present and include people who were considered to be founders of the modern era of design. Prerequisites: ENGL 1110 and/or ENGL 1120. Previous NMHU MART 412.

MART 4130. Non-Linear Digital Video Editing (4); Var

The study of the history, theory and practice of video editing and directing in a non-linear environment. Prerequisite: FDMA 2021 or Permission of Instructor. Previous NMHU MART 413.

MART 4150. Design Projects for the Community (3); Var

This course focuses on the developing critical thinking skills for relating media content to context and for understanding how social and cultural issues impact public perceptions and behaviors. Through advocacy of a noncommercial cause, students will explore the many facets of an issue, identify key points to impact public appeal, develop a media promotional strategy, and employ visual communication skills to promote social change. Previous NMHU MART 415.

MART 4360. Experimental Video Production (3); Var

In this course, students will explore approaches to experimental storytelling using advanced HD video. Students will learn the basic of project proposal writing, as well as how to secure funding and seek distribution for experimental projects. Prerequisites: FDMA 2021 and 3220 or permission of instructor. Previous NMHU MART 436.

MART 4380. Advanced Multimedia Project Management (3); Alt, Sp, Odd

The Program for Interactive Cultural Technology (PICT) is a full-semester, immersive academic, and hands-on program designed to prepare students for careers as multimedia professionals in museums, cultural organizations, and exhibition design businesses. PICT students help create a professional exhibition for an elite institution and participate in professional internships. Prerequisite: MART 3180 or MART 3500 and Corequisites: MART 3260 and 4950. Previous NMHU MART 438.

MART 4460. Screenwriting (4); Fa

The study of the format, the writing styles, and the creative and technical techniques useful in the development of the dramatic screenplay for television and film. Previous NMHU MART 446.

MART 4470. Studio Lighting (4); Sp

Students will learn how to operate studio lighting equipment and techniques to execute professional photographic work both in the studio and in the field. Emphasis is placed on gaining technical skills, mastery of lighting techniques, and achieving the desired aesthetic effect to articulate a concept. Prerequisite: FDMA 1021, 2043 or Permission of Instructor. Previous NMHU MART 447.

MART 4490. Contemporary Photography 4 (4); Var

An introduction to computational photography and virtual tours. Prerequisites: FDMA 1021, 2043, 4470 or Permission of Instructor. Previous NMHU MART 449.

MART 4560. Physical Computing (4); Sp

This course is an introduction to interaction beyond our usual screen-based focus, into the physical world. Using a programmable microcontroller, students will learn how to connect sensors and actuators to create devices, installations and environments that move interaction past the mouse, keyboard and screen. Prerequisite: FDMA 2033 or co-enrollment. Previous NMHU MART 456.

MART 4570. Surround and Installation Workshop (4); Var

The course prepares students to create large scale interactive multimedia installations using audio, video and programming. Prerequisite: FDMA 1021, 2020, 2033, 350 and FDMA 2021, 3180, 243 and 3730 completed or concurrent. Previous NMHU MART 457.

MART 4590. Advanced Interactive Multimedia (3); Var

A course designed for students interested in advanced multimedia and web development. This course is designed to relate directly to current professional standards in multimedia, interaction and web production. Prerequisites: MART 3180 and 3270 or permission of instructor. Previous NMHU MART 459.

MART 4600. Alternative Photography (4); Var

This class will explore the creative usages of wet darkroom and digital darkroom alternative photographic techniques with an emphasis on the way that a form of a piece furthers an overarching concept. Prerequisites: FDMA 1021 and FDMA 1545. Previous NMHU MART 460.

MART 4610. Advanced Design Practice (4); Fa

This course comprehensively explores the process of designing for print and digital multidimensional branding and advertising problems for corporate, institutional, non-profit, retail and other clients needing comprehensive brand development. Significant emphasis will be placed upon client research, client goals and history and information gathering, brand aspiration and development, corporate identity and advertising including; company mark/logo design, symbols, color branding, packaging, print, website development use of grids, complex and simple layouts, pagination, multi-page spreads, typography, visual and informational hierarchy with primary focus upon development of a brand style guide and student process notebook. Layout software will be used in the development of all design problems. Prerequisite: MART 121, 220, 233, 3110, 3730, or permission of instructor. Previous NMHU MART 461. Previous NMHU MART 461.

MART 4640. Advanced Digital Cinema (3); Var

A capstone course in video production that requires the student to write, produce and direct a professional-quality video piece. Prerequisites: MART 4360 or permission of instructor. Previous NMHU MART 464.

MART 4650. Advanced Media Projects (4); Sp

In this capstone course, graduation media arts students will create a final portfolio, resumes, personal statements, and create an online presence. BFA students will plan, execute and document a final show in preparation for graduation. Prerequisite: Media Arts BFA student or Permission of Instructor. Previous NMHU MART 465.

MART 4680. Advanced Lightwave Modeling (3); Var

The study of three-dimensional computer modeling techniques for virtual objects. Prerequisite: MART 3630. Previous NMHU MART 465.

MART 4690. Advanced Video Animation (3); Var

The study of advanced techniques of Lightwave animation, including the use of metanurbs, inverse kinematics, multiple-target morphing, and quasi-cel animation. Prerequisite: MART 3630. Previous NMHU MART 469.

MART 4700. Advanced Design Practice 2 (3); Sp

This class is an advanced design class and an advanced practice class, placing an emphasis on process, as well as client relations. The curriculum will focus on accurately targeting audiences for professional clients, with print, web, and interactive materials. We will learn how to most effectively position a unique brand on the market. Prerequisite: Permission of instructor. Previous NMHU MART 470.

MART 4720. Distributed Network Production (4); Var

The goal of this class is to explore emerging technologies and the implications and ethics of being media technology professionals in a rapidly evolving field. This class requires production work as well as readings, discussion, critical thinking, suspension of disbelief when necessary, and an internet in exploring the networked present and near future. Prerequisites: FDMA 1021, 2020, 2033, and 3500 or Permission of Instructor. Previous NMHU MART 472.

MART 4750. Advanced Screenwriting Workshop (4); Fa

Students in Advanced Screenwriting will complete and revise a feature-length screenplay or documentary. Prerequisite: MART 4460. Previously MART 475.

MART 4770. Typography II (4); Var

This course explores the area of kinetic typography, an industry standard media form commonly seen in broadcast television media and film. A basic understanding of typography should have already been explores, as students will use their knowledge of vector-based software as a springboard for effects software. Animation on track paths, light, and camera angles come into play. Conceptual studies of environment-specific design will also be assessed and studied. Prerequisite: MART 3730. Previously MART 477.

MART 4900. Independent Study (1-4 VC); Fa, Sp, Su

Individual, directed study arranged with an instructor. Prerequisite: Permission of instructor. Previously MART 490.

MART 4940. Cultural Technology Mentorship (1); Var

A course designed as a requirement for the AmeriCorps Technology Program. It is a one-credit course fulfilling objectives outlined in the AmeriCorps proposal and cannot be used to fulfill a degree requirement. This course is designed to help students develop leadership skills and complete the necessary training for an AmeriCorps placement. This class will focus on 8 topic areas designed to give AmeriCorps interns a competitive advantage as they transition from NMHU students to professionals in cultural technology. Prerequisite: Permission of instructor. Previously MART 494.

MART 4950. Exhibition Design (4); Alt, Sp, Odd

Students are introduced to successful exhibition design principles used in museums, ART galleries, and cultural institutions. Projects include the research and design of a physical space including both static and interactive elements. Students learn to combine design, construction and multimedia skills to produce a final exhibit for the public. Prerequisite: Instructor permission and must be co-enrolled in MART 3260. Previously MART 495.

MART 4960. Advanced Exhibition Design (3); Alt, Sp, Odd

This course is for students who have already taken Exhibition Design. In this class, students will expand their understanding of designing in a physical space, static and interactive elements, and combining design, construction and multimedia skills to produce a final exhibit for the public. Prerequisites: MART 3730 or 4150 and MART 4950 and Corequisites: MART 4380. Previously MART 496.

MART 4980. Professional Internship (1-6VC); Fa, Sp, Su

A student will work under the joint supervision of a work-supervisor and a faulty member either at an on or off campus site. Prerequisite: Permission of Instructor. Previously MART 498.

Bachelor of Software Systems Design (BSSD), Courses In

BSSD 3310. Web Applications (3); Sp

This course will combine web technologies such as HTML5, CWSS3, PHO, Javascript, and more to create web-based applications for modern platforms. Prerequisite: BSSD 3520. Previously SSD 331.

BSSD 3340. Practicum (1-4 VC); Fa

Work placement with specific responsibilities over a sustained period of time. Prerequisite: Permission of Instructor. Previously SSD 334.

BSSD 3400. Programming and Logic (3); Alt, Fa, Even

Fundamental concepts in programming and logic. Prerequisite: MATH 1220. Previously SSD 334.

BSSD 3410. Applied Algorithms and Architecture (3); Fa

This course provides the student with a basic Mathematical tool kit for developing interactive and physical computing applications. We will study numbers and number systems, sets and list, logic systems and how computer architecture and Mathematics interact. Prerequisite: MATH 1220 Previously SSD 341.

BSSD 3510. Web Languages (3); Var

Further exploration of Web Languages beyond the basics. Prerequisite: BSSD 3310. Previously SSD 351.

BSSD 3520. JavaScript (3); Fa

The purpose of this course is to teach JavaScript basics and popular industry standard frameworks. Prerequisite: MATH 1220. Previously SSD 352.

BSSD 3650. Patterns and Patterns Languages (3); Sp

This course introduces the design pattern solutions and best practices across previously learned languages. Prerequisites: BSSD 3400 and 3520. Previously SSD 365.

BSSD 3700. Interfaces (3); Alt, Sp, Odd

Exploration of alternative human computer interfaces. Prerequisite: BSSD 3400. Previously SSD 370.

BSSD 3820. Agile Project Management (3); Alt, Sp, Odd

This course covers the production aspects of software development from an agile perspective. Story walls, burn-down and burn-up charts, test tracking, daily build processes, planning, and retrospective (process improvement) techniques and practices are covered. Previously SSD 382.

BSSD 3850. Data Modeling (3); Sp

This course introduces basics of data retrieval using database queries, and cloud service APIs. Prerequisite: BSSD 3310. Previously SSD 385.

BSSD 4150. Game Development (3); Sp

This course teaches the basic concepts of game development for casual games. Topics include, character movement, physics, collision detection, attacking, and scoring. Prerequisite: BSSD 4200. Previously SSD 415.

BSSD 4200. Mobile Applications (3); Sp

This course will cover building a native application from start to finish for Apple’s mobile devices using Objective-C in the Xcode environment. Topics covered include data presentation and handling and basic user interaction. Prerequisite: BSSD 3400. Previously SSD 420.

BSSD 4250. Advanced Mobile Applications (3); Fa

In this course, students will work on a large-scale native application for an Apple iOS device. Advanced features, such as accelerometer support and geolocation, will be taught. Students will complete the project in phases mirroring professional production. Prerequisite: BSSD 4200. Previously SSD 425.

BSSD 4300. Advanced Web Applications (3); Alt, Sp, Even

In this course, students work on a large scale web application combining various technologies from previous web courses. Advanced features include responsive design for use across all major platforms. Prerequisite: BSSD 3310. Previously SSD 430.

BSSD 4340. Practicum II (1-4 VC); Sp

Work placement with specific responsibilities over a sustained period of time. Prerequisite: Permission of Instructor. Previously SSD 434.

BSSD 4350. Special Topics (VC); Var

This course provides an opportunity to respond to student interest and developing topics in the area of software development, including new domains, new tools, and new methods. Previously SSD 435.

BSSD 4470. Ambient Computing (3); Sp

This course is an exploration of the world of the “invisible” computer. The student will use embedded computers and sensors to learn and then create a robust device that interacts with a specific environment. The course will examine a variety of schemes and approaches to developing computer programs for processors that have no keyboard or screen. We will examine the state of ambient computing technologies and adaptive algorithms. This course compliments the Physical computing curriculum, but looks at processors that are more complex than the Arduino system. Prerequisite: BSSD 3410. Previously SSD 447.